So, this happened:
Which is great. I hope LL will somehow enable makeup tattoo layers to somehow have the same properties (even though if that happened, I’d probably have to go back and update all of my tat layers to reflect the change).
You know what would be funny, though? If the materials feature were taken to a level in creating clothing that looked like this:
Or hey why not this since we’re at it
In allowing mesh with specular maps and materials, SL will now be mired in holographic everything (not actually holographic, but if you textured the mesh a certain way, it would look like it).
Now excuse me, while I save up some money for some clogs.