Sim On A Stick

Sim On A Stick

So the Neva Sim’s open house got me thinking–why don’t I have an island, again? Oh, right, money. SL tier costs a ton. I live on Juicybomb and I love it there, but sometimes I want an island I can decorate freely, and not pay anything for upkeep.

If you’re like me, you should look into Simonastick. Simonastick is a grid program you can run on your computer. I have no idea about setting it up so others can connect to it, but if you’re the type of person who enjoys decorating models of things, then you’d probably be happy with their one, four, nine, or sixteen region packages. You get 15,000 prims per sim, so there’s plenty to play with.  This is all on your own computer, no lag, no upload fees to worry about.

There’s just one thing–you have to create everything within it.

I figured as I edit mine, I should put screenshots and stuff up, so anyone who has never owned a sim before can see what it takes to set everything up:

1. Edit your avatar.
If you don’t create skins or clothing like I do, this might be hard. Look on the SL Marketplace for full perm clothing files you can upload to other grids, or learn how to make some on your own. If you feel like skipping this step, then create a full-body alpha. Tada! Now you’re invisible.

If you do find something on SL’s marketplace that is full-perm, read the TOS carefully. Some people may not want their work uploaded to other grids, regardless of if they are private or not. Although no one might catch you uploading their things to your grid, it’s still not very nice. Would you want someone to do that to you?

2. Clip off the ends of your sim.
I personally dislike sims that end abruptly. Why not convert them into an island? Fly around and lower the terrain on all ends, so you can easily tell where the boundaries are, and don’t get an error message when you bump into an endpoint. While you’re at it, try playing around with creating islands–circle around certain sections of land, and you will have little islands you can put foliage, trees, and houses on later.

3. Hey, it’s looking awfully square in here.
Your sim still looks like a square. It’s time to give it a shape.

Landmass is a random thing. The lines of it are all squiggly, so if you want a natural-looking sim, you should emulate that shape. Run/fly along your sim, and lower the terrain again, this time letting your mouse wander along the edges until nothing is even.

Snapshot_001

See the square-ness of the sim? You don’t want that.

4. Give it some rivers.
Cut through the land again, lowering the terrain throughout the sim with a long, wandering line. Or short. Or give it lakes. I don’t care.

The point is to give it more interest with a break in the terrain. Although no one may be visiting your sim, it just looks more natural this way.

5. Time for some mountains.. or not.
Now that we have your land shape out of the way, let’s talk about giving it some altitude. Do you want mountains? Raise your terrain gently, slowly building up the hills you have until they are at the altitude you would like. Jagged landmass doesn’t look good, so take your time.

Snapshot_002

This is what happens when you don’t take your time. Use the raise tool to create mountains, then smooth them out, then raise, and then smooth.. etc

You’re going to be working on your land for a while, before you get to the point where you’re happy. I recommend enjoying the action, instead of being impatient to reach the destination. Of course, I’m saying this after editing four regions–your process would be much faster if you only had one.

This is just the start. Next time, we’ll talk about landscaping with land impact objects.

Landscaping Music:

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4 comments
  1. Aemy —

    You don’t have to start from scratch! For a trove of free, creative commons-licensed content, check out LindaKellie.com. She’s got textures, individual objects, even ENTIRE REGIONS where everything is her own creations, and can be used or modify in any way (including commercial).

    Linda Kellie has instructions for how to use her OAR region files here: http://lindakellie.com/New/?page_id=361 An OAR — which can be uploaded to any OpenSim grid — includes the terrain and all objects and scripts on a region. She’s got OARs full of fully-packed stores, fantastic landscapes, tons of stuff to get started with!

    Also check out OpenSim Creations — http://opensim-creations.com/. Again, all their stuff is Creative Commons-licensed and made from scratch (or, when modified from other content, the sources are explained).

    More OpenSim content sources here: http://www.hypergridbusiness.com/2011/06/where-to-get-content-for-opensim/

    Teleporting from your private sim-on-a-stick to other grids is tricky — you have to set up port forwarding on your router, if you have one, and make sure your firewall allows this kind of traffic.

    You will also need the edit your .INI file settings on your OpenSim Standalone — instructions are here: http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Standalone

    I recommend keeping an eye out on New World Studio. Like Sim-on-a-stick, it’s an easy-to-set up version of OpenSim. Their premium version (of about $25) will have built-in tools to automatically configure your router and OpenSim files to enable hypergrid connectivity.

    New World Studio page: http://newworldstudio.net/
    Facebook Group: https://www.facebook.com/groups/newworldstudio

    It’s due out any day now! They’re currently testing various versions of it to make sure it works under all configurations.

    — Maria

    • Aemeth said:

      Sweet! Thanks for sharing that info. I appreciate you reaching out with links and helpful things to work with!

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